Abstract
The article discusses selected legal problems relating to cloud gaming services, which allow users to stream computer games running on the server of the provider on the user’s device by means of a dedicated application. The author discusses legal issues relating to licensing, aspects of cross-border provision of services and the classification of services as the telecommunication service. Additionally, the article also draws attention to other problems relating to: ensuring an appropriate SLA level with respect to the share of third parties in the provision of the service and use of the Internet.